a lot of people have been asking me about revit- my background is with maya and rhino, so typically people are surprised to hear that I am starting to prefer a program that is so well known for restrictive modeling capabilities. I’m working on an entry that will shed light on the issue, but in the meantime this is an article by rick rundell I thought was interesting.
1-2-3 Revit: BIM and Algorithmic Form Finding
the guys at eyebeam atelier have developed an interesting plugin that will let you rip open GL information from software like google earth and doom and use it to generate 3d models. it’s called ogle. this would really make things interesting if there was a 3d library of topomaps, but I haven’t found one yet that runs on open GL. if anyone knows of one, send it my way.
in the meantime there are two sources of geographic information that are worth mentioning. one is topodepot , which is a pay service but allows one free download, and the other is the usgs, which is free but uses the .DEM format (after a conversion or two). the best way to make .DEMs useful is to import them into formZ, but it’s hard to coordinate what the topography corresponds to. again, if someone knows a better method of dealing with .DEMs, send it my way.
with much anticipation, reiser + umemoto have released a new website.
gorgeous work from the masters themselves.
it would be arrogant, ungrateful, and unproductive to begin a blog on design technology without acknowledging the sites and resources that that have helped my understanding of digital design and process.
here’s a list of the ones that I use frequently, sometimes daily, for information and technique.
reconstructivism.net– david rutten’s generosity with information and technique has been the foundation for more than one studio at sciarc… with out him knowing it. david epitomizes the spirit of open-source, and his website is a great resource for rhino scripts.
material systems organization– andrew kudless has written some remarkably creative scripts for rhino, maya, and generative components. his honeycomb script was the base for his manifold project. check out his blog as well.
nick pisca was a classmate of mine at sciarc. his website has interesting stuff on catia, gehry’s digital project, and vegetable fuel oil.
revit city– a fantastic forum for revit discussion and a great source for family downloads. not exactly the coolest name, though…
highend3d– a solid resource for maya scripts and other downloads. nick puckett has put some very interesting ones up here.
3dcafe– less solid on the scripts, more about on the materials and geometry.
turbosquid– a great resource for geometry downloads.